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Zhiyuan Li

Level/Systems Game Designer

Projects

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Demo in progress

Heirloom

Role:  Level/System Designer

2 Person | Jan 2026 – Current | Unreal Engine 5

Heirloom is a first-person horror investigation game built in Unreal Engine 5. Players take on the role of a GIA intern arriving at a suburban house fresh off a murder case — using a camera to document anomalies and cross into an "inner world" that reveals fragments of a 70-year-old curse.
 

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Out of Frame

Role: Producer | Level/System Designer

10Person | Jan 2025 – May 2025 | Unreal Engine 5

Out of Frame is a horror exploration puzzle game developed using Unreal Engine 5. Players take on the role of a high school student who searches for lost memories within a dream world while attempting to escape a nightmare filled with danger and the unknown.

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Eques Arcanum

Role: Level / Technical Designer

5Person | Sep2024 – Oct 2024 | Unreal Engine 5

Eques Arcanum is a horror puzzle game developed in Unreal Engine 5. Players must explore a series of uniquely themed maze-like levels to locate four mystical crystal orbs and use them to seal away a demonic entity.

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Shrine Sprint

Role: Level, Narrative & Technical Designer

5 Person | Oct 2024 - Dec 2024 | Unreal Engine 5

Shrine Sprint is a tomb-raiding parkour game developed in Unreal Engine 5. Players take on the role of an explorer venturing into a perilous ancient tomb in search of hidden treasures, all while avoiding deadly traps and environmental hazards.

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