Shrine Sprint

Team Role: Technical Lead | Gameplay/Narrative/Blueprint Designer

October 2024 - December 2024 (Engine: Unreal Engine | 5 person team)

5-10 Minute Tomb Adventure Parkour Game

Game description:

Shrine Sprint is a tomb racing game based on the Unreal Engine 5. Players will take on the role of explorers, searching for treasure in a dangerous tomb while avoiding deadly traps and environmental challenges. The core objective of the game is to create an intense, high-speed escape experience. As the player explores deeper and deeper, the storm sweeping behind them will continue to close in, forcing the player to quickly and break through obstacles within a limited time frame. In addition, the game also incorporates a gold coin collection mechanism, allowing players to gain a sense of achievement and exploration fun in the process of extreme running.

Main Contributions:

  1. Core gameplay prototyping πŸƒ: responsible for the time-limited escape mechanism, optimize the sense of tension and operation smoothness by testing the pressure feedback of players under the time-limited escape mechanism.

  2. Dynamic Trap Mechanics Development βš™οΈ: Use Blueprints to build trap systems that enhance the challenge of the game.

  3. Game Narrative and Background Shaping πŸ“œ: Design the worldview, strengthen the adventure atmosphere, so that the player more in-depth generation into the tomb escape experience.

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