Zack Li 

Game Designer (Level, System, UX)

  • I am a junior pursuing a Bachelor of Arts in Game Design. A game designer with a passion for innovation. I believe that games offer people a second life—allowing them to experience dreams and possibilities that may not be achievable in the real world. This ability to transcend reality is what makes games uniquely powerful and profoundly meaningful.

  • At DigiPen, I was involved in four collaborative gaming projects that focused on:

    • Level Design 🎮: 2D/3D level environment construction, player path guidance, gameplay, greyboxing, lighting.

    • System design ⚙️: combat mechanics, numerical balance, growth system, character design

    • User Experience Design (UX) 📊: player behavior analysis, user testing feedback, UI/interaction optimization

    • Gameplay Prototyping 🕹️: Rapid Prototyping with Unreal Engine 5 / Unity

    • Narrative Design 📜: Worldview Setting, Plot Building, Character, Dialogue & Cutesence design

  • I am looking for game design summer internships, any game design related internships for summer 2025. 

  • ARPG: Genshin Impact (6k+ topup), Black Myth Wukong (full achievement) Horizon Zero Dawn (platinum achievement)

    FPS: HALO SERIES (CAMPAIGN FULL COLLECTION)、COD SERIES  RAINBOW 6、PUBG

    Sandbox Survival: Palworld、Minecraft  Ark: Survival Evolved (1,000 Hour gameplay)

    MOBA: Honour of King, LEAGUE OF LEGENDS (Rank DIAMOND 1, 200+ SKINS)

    Action-Adventure Games: Tomb Raider (Full Achievements), Assassin's Creed (Full Achievements)

    MMORPG: WOW, Maple story

    mobile games: Honkai: Star Rail(top up 4k+), Omyoji, AFK Arena, Wuthering Waves, 

Game Projects/Portfolio